![]() ![]() issue of broken Custom Code Node validation Added a dedicated Asset Library button in the Add Resources panel Lens Studio Templates will now display the name of the Creator on the homepage The glTF material and glTF Importer has been updated to support two new extensions: `KHR_materials_sheen` and `KHR_texture_transform`. The ‘Sounds’ section in the Asset Library has been renamed to Music to provide Lens Creators an easier way to add their favorite songs to Lenses The new Hand Tracking solution has been added to Body Tracking #SCRIPT OBJECT OPACITY LENS STUDIO HOW TO#Tooltips have been added to Lens Studio as a quick way to get information about how to use Lens Studio The Canvas Component is built to adapt to multiple tracking solutions, giving Developers the flexibility to add more 2D AR enabled content to their experiences. Canvas is a new Component that creates a dedicated root within the ScreenTransform hierarchy to dynamically place 2D Components, like Text and Image, in 3D space. The City Landmarker feature has been renamed to City-Scale AR With the addition of Los Angeles and Santa Monica as new cities available in Lens Studio, creators can now build City-Scale AR content spanning across the multiple cities mapped in Lens Studio. Support for collision filtering, enabling control over how colliders interact with one another Extend ray cast functions to support sweeping a primitive shape, such as a sphere, along a transform path. Correct handling of center-of-mass and inertia Support for Collision meshes, allowing collision, simulation, and ray casts against arbitrary render meshes The Physics System has been updated to enable Developers to create Lenses with more realistic interactions and movement between AR objects in a scene. Organizations can use up to 500 MB of space for storing assets. With this release of Remote Assets, developers can utilize assets up to 10MB per asset and a max of 25MB per Lens. Since Remote Assets do not count against the Lens size limit, developers can build more complex Lenses and re-use assets across multiple Lenses. Remote Assets offers developers a way to store assets within Lens Cloud to dynamically load their created content into Lenses at runtime. ![]()
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